(image credit: Nerd Caliber)

Game Design is a field in which networking is impera­tive. The Southern New Hamp­shire University (SNHU) Game Design program is always look­ing for new ways to further im­merse students into the culture of the industry.

Few events capture the im­portance of such networking, like expos and festivals. The Boston Festival of Indie Games (Boston FIG) is a great oppor­tunity to meet some local devel­opers, as well as interact with some of the more unique inde­pendent games preparing to be placed on the market.

Several SNHU alumni (and one student) were pres­ent at Boston FIG as exhibi­tors, showcasing an indepen­dent title they’re working on, called “GunGunGun”. This group (which goes by the name Mystery Egg Games) were among the most talked about, and maintained large crowds around their booth for a major­ity of the event.

Outside of the world of digital “Video Games” there was also an entire showcase dedicated to the art of table­top games. This showcase in­cluded a mech-building card game, a social card experience that builds upon the formula of “Cards Against Humanity,” and even an interactive storytelling game in which players compete to gain influence over a growing narrative.

The trip to Boston FIG al­lowed game design students of SNHU to experience on a smaller scale the style and structure of a video game expo, which is infinitely valuable in the independent games market. With many games, both digital and physical alike, the options for players and developers are ever-expanding and taking the stage in a brand new way.

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