Game Design is a field in which networking is imperative. The Southern New Hampshire University (SNHU) Game Design program is always looking for new ways to further immerse students into the culture of the industry.

Few events capture the importance of such networking, like expos and festivals. The Boston Festival of Indie Games (Boston FIG) is a great opportunity to meet some local developers, as well as interact with some of the more unique independent games preparing to be placed on the market.

Several SNHU alumni (and one student) were present at Boston FIG as exhibitors, showcasing an independent title they’re working on, called “GunGunGun”. This group (which goes by the name Mystery Egg Games) were among the most talked about, and maintained large crowds around their booth for a majority of the event.

Outside of the world of digital “Video Games” there was also an entire showcase dedicated to the art of table-top games. This showcase included a mech-building card game, a social card experience that builds upon the formula of “Cards Against Humanity,” and even an interactive storytelling game in which players compete to gain influence over a growing narrative.

The trip to Boston FIG allowed game design students of SNHU to experience on a smaller scale the style and structure of a video game expo, which is infinitely valuable in the independent games market. With many games, both digital and physical alike, the options for players and developers are ever-expanding and taking the stage in a brand-new way.

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